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The Library · 8 reviews · free and open games

Eight free and open games worth an evening

Every game on these shelves is free to play and made in the open, mostly by volunteers: a fantasy strategy game, a kart racer, an ancient-world strategy game, a world of blocks, a factory puzzle, a hall of board games, a space trader and a dungeon classic. No adverts, nothing to buy inside any of them. We play them, write about them honestly, and link to their official sites.

Browse the shelves Plan tonight

Embroidery-style picture of a landscape made of square blocks

The shelves

Showing all eight.

Our embroidery-style picture for The Battle for Wesnoth

Drawer 01

The Battle for Wesnoth

  • Think
  • Together

Turn-based fantasy strategy on a hex map, with seventeen campaigns and a calm, deliberate pace.

Made by
The Wesnoth project, a volunteer open-source community
Plays on
Windows, macOS, Linux (also on Steam and Itch)
Typical sitting
30–60 minutes (one scenario)
Our score
5/5
Our embroidery-style picture for SuperTuxKart

Drawer 02

SuperTuxKart

  • Together
  • Unwind

A cheerful kart racer with a story mode, split-screen races and tracks full of shortcuts.

Made by
The SuperTuxKart team, volunteers
Plays on
Windows, macOS, Linux, Android, iOS
Typical sitting
15–30 minutes (a cup of races)
Our score
4/5
Our embroidery-style picture for 0 A.D.

Drawer 03

0 A.D.

  • Think
  • Build

A historical real-time strategy game of ancient civilisations, built with care for how they really looked.

Made by
Wildfire Games, an international group of volunteer developers
Plays on
Windows 10 and 11, macOS, Linux and BSD
Typical sitting
45–90 minutes (one match)
Our score
4/5
Our embroidery-style picture for Luanti

Drawer 04

Luanti

  • Build
  • Together
  • Unwind

An open-source world of blocks, and a platform for many games built on it: explore, mine, build, survive.

Made by
The Luanti team and community (the project was called Minetest until 2024)
Plays on
Windows, macOS, Linux, BSD, Android
Typical sitting
20–60 minutes
Our score
4/5
Our embroidery-style picture for Mindustry

Drawer 05

Mindustry

  • Think
  • Build

Factory building meets tower defence: conveyor belts feed your turrets while waves arrive.

Made by
Anuke, an independent developer, with community contributors
Plays on
Windows, macOS, Linux, Android, iOS
Typical sitting
About 30 minutes
Our score
4/5
Our embroidery-style picture for PlayStrategy

Drawer 06

PlayStrategy

  • Think
  • Together

More than forty two-player board games in one browser tab: chess, draughts, Go, Othello, mancala and more.

Made by
PlayStrategy, the official online platform of the Mind Sports Olympiad
Plays on
Browser
Typical sitting
10–30 minutes
Our score
4/5
Our embroidery-style picture for Endless Sky

Drawer 07

Endless Sky

  • Unwind
  • Think

A 2D space trading and exploration game: start with a small ship and see where the galaxy takes you.

Made by
The Endless Sky community of developers and content creators
Plays on
Windows, macOS, Linux (also on Steam and GOG)
Typical sitting
30–60 minutes
Our score
4/5
Our embroidery-style picture for NetHack

Drawer 08

NetHack

  • Think

The classic dungeon exploration game, deep and unforgiving, with a new major version, 5.0.0, out in May 2026.

Made by
The NetHack DevTeam
Plays on
Windows and many other systems
Typical sitting
20–60 minutes (a full adventure takes months)
Our score
4/5

Tonight's shelf

Tell us when you start, how long you have and when you want to be in bed. We suggest games whose typical sitting fits, with a ten-minute break between them, and finish an hour before bed so screens are off in good time. Everything happens on this page; nothing is saved.

    Play well, sleep well

    • Pick an end before you start. Every review says where a game stops cleanly. Use it.
    • Take a break every hour. Stand up, look at something far away, drink some water.
    • Screens off an hour before bed. Our planner builds that in.
    • Play with people you know. Several of these games are best on one sofa.
    • Notice the pull of one more. If a game stops being fun, it has done its job for tonight.

    How we choose

    A game makes the shelves only if it is free to play in full, shows no adverts, sells nothing inside the game, and is made in the open. We play each one for several evenings before writing, check the facts against its official site, and date that check on the review. The pictures are our own embroidery-style artwork, never the games' own art.

    More on how we choose