Rings · your progress
Rings: how your tree grows
A tree adds one ring at a time, whatever the weather. Your rank here works the same way: it grows with rounds played and habit leaves, never with the dew you hold, so a bad session costs you nothing and a good one earns you nothing extra.
Your rank
Seed
Play a round on any node to start your first ring.
The six rings
| Rank | Rounds played | What it means |
|---|---|---|
| Seed | 0 | Everybody starts here. |
| Sprout | 25 | You know your way round a branch or two. |
| Bramble | 100 | You have tried a fair share of the Grove. |
| Thicket | 250 | A regular visitor. |
| Briar | 500 | A long-standing one. A good moment to check your habits in the Clearing. |
| Old Thorn | 1,000 | The last ring. There is nothing beyond it to chase. |
Leaves
Fourteen leaves: one for trying each game, three for exploring, and six habit leaves for the choices that keep play in proportion. None of them depends on dew, and none of them unlocks anything.
- Heartwood ringsPlay a round of Heartwood
- First climbPlay a round of Briar Climb
- Nine in handPlay a round of Ninefold
- Pyramid builderPlay a round of Thorn Pyramid
- Moth keeperPlay a round of Moth Muster
- Doubles onlyPlay a round of Fifty Thorns
- The whole GrovePlay every game at least once
- Hundred roundsPlay 100 rounds in all
- Checkpoint setSet a checkpoint in the Clearing
- Cap in placeSet a round cap in the Clearing
- Quiet hoursTurn on calm mode
- Rest takenPause the games
- Stopped for nowChoose Stop for now at a checkpoint
- Honest lookFinish the self-check in the Clearing
Rounds by game
Your data
Rings live only in this browser. With Accept they stay until you clear them; with Reject they last until you close the tab. We never see them. To start again, press the key twice.