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18+ For entertainment only No real money play No prizes of monetary value No in-app purchases
Thornhallow
2,000 dew

The Grove · six games · three branches

The Grove: every game on the Briar

Six original games, two on each branch. They are all free, all played for dew, and all made here: the rules, the art and the maths. Dew is a play unit with no cash value. You cannot buy it, and nothing you hold at the end of a session can be exchanged for anything.

Each game has its own page with the board, a session log, the rules, the full pay table and a short note on where to stop. The meters show how fast a game moves (pace), how much its results jump around (swing) and how much your own choices matter (depth). Only Thorn Pyramid asks for real decisions; the other five play out on their own once you press the key.

Reels branch

Two reel games with shapes of their own: one read from the middle, one that grows.

Reels · node I

Heartwood

Five reels, fifteen lines, and one rule that changes everything: a run only counts if it passes through the centre reel, the heartwood.

Pace
Swing
Depth

Reels · node II

Briar Climb

Six bramble reels that grow between two and six rows on every spin, so the number of ways to make a run changes each time.

Pace
Swing
Depth

Cards branch

A fast race to nine and a slow patience game that rewards a plan.

Cards · node III

Ninefold

Two hands, the Moth and the Thorn, race to a total closest to nine. You call which one gets there, or that they come out level.

Pace
Swing
Depth

Cards · node IV

Thorn Pyramid

A patience game for one: clear a pyramid of 28 cards by pairing open cards that add up to thirteen, with one pass through the stock.

Pace
Swing
Depth

Dice branch

Two old party and pub dice games, played to a fixed number of throws.

Dice · node V

Moth Muster

An old party dice game with a new insect: build a moth part by part from one die, in a fixed number of throws you choose before you start.

Pace
Swing
Depth

Dice · node VI

Fifty Thorns

A pub dice game where only doubles score. Ten throws of two dice, five points a double, twenty-five for double six, and a double three that clears the lot.

Pace
Swing
Depth

The same three rules on every branch

Dew has no value

You start with 2,000 dew. It cannot be bought, sold, exchanged, transferred or redeemed, and there are no prizes of monetary value.

Nothing to buy

No shop, no in-app purchases, no daily rewards on a timer. Under 50 dew, a free top-up restores 2,000 whenever you like.

Pause is always there

The Pause key sits in the header of every page. A pause of an hour or more is firm and can only be made longer.